Quick Take
- Servers offline February 12, 2026, ending all gameplay access.
- In-app purchases and new sign-ups disabled right away.
- Community events wrap up with final rewards before closure.
Delabs Games brought Ragnarok Libre to life last summer as a fresh take on the classic Ragnarok Online world. Players jumped into an idle RPG setup on Telegram, where characters leveled up automatically while users checked in for quick decisions on gear and quests. This approach fit the mobile crowd looking for low-commitment fun tied to blockchain rewards.
The game’s launch synced with the debut of DELABS, the studio’s native token meant to power in-game economies across their titles. Early players grabbed pre-registration perks, including token airdrops that promised real value from playtime. Thousands signed up, drawn by the familiar monsters and classes reimagined for casual swipes.
Yet the adventure hit a wall faster than expected. On January 12, the team announced the full shutdown, setting February 12 as the final day for servers giving players just a month to wrap up unfinished stories or cash out remaining assets. The decision cut off new accounts and spending instantly, leaving current users to focus on farewell events.
Delabs cited shifting priorities in their Web3 lineup. Ragnarok Libre had rolled out updates like expanded tower challenges, but player retention dipped amid broader market cools in crypto gaming. The token integration aimed to boost engagement through earnings, yet it couldn’t sustain the momentum needed for long-term operations.
This is not the first time Ragnarok spin-offs that flicker out after brief runs. The original MMORPG’s legacy endures in various forms, but mobile adaptations often struggle against crowded app stores. Players now migrate to similar titles, carrying memories of guild raids and loot hunts that defined their time in Midgard.






