Quick Take
- First public Doom multiplayer drops this week on Trac Network.
- Features P2P lobbies, deathmatch, co-op, custom mods, on-chain leaderboards.
- Fully free, open-source, no server costs for developers.
Trac Network announced the upcoming release of its Doom multiplayer version on its peer-to-peer Layer 1 blockchain. The Web3-enabled game arrives this week with peer-to-peer matchmaking through lobbies and chat, support for deathmatch and cooperative modes, custom WAD files for mods, and episode selection. Leaderboards track scores via smart contracts for permanent, verifiable records.
No entry fees apply, and the source code remains open for community contributions.
Serverless Gaming Backbone
Trac Network operates as a local-first Layer 1 designed for P2P applications, allowing developers to deploy games without cloud servers or ongoing costs. Apps run device-to-device with instant transaction finality, settling outcomes to any blockchain. Gamers retain full ownership of progress, assets, and records on-chain, eliminating central points of failure.
The project built on Bitcoin’s Tap Protocol for headless crypto operations, indexing on-chain data for real-time use. Validator nodes secure the network, with 3,000 licenses distributed in batches; onboarding expanded into early 2026. Native token TNK powers fees at a flat 0.03 per transaction, with deployers earning 25 percent of activity.
The team first combined P2P multiplayer with smart contract interactions in a November 2025 lab demonstration. Mainnet validator ramp-up and token swaps on exchanges like MEXC preceded the public rollout.
TNK trades around $0.17 with a $3 million market cap and 16 million circulating supply as of late 2025. Trac aims to position gaming as a core use case, promising scalable, deplatform-proof experiences beyond traditional Web3 limitations.






