Quick Take
- Providence outlined an OMEN presale with a 72 hour community phase followed by a public phase.
- OMEN is positioned as a utility token for gameplay systems, not a standalone investment product.
- Tickets range from $500 to $25,000, with longer lockups improving allocation and pricing terms.
What Providence Announced
Providence says it is developing a free to play co-op survival game with AI driven systems. The team described OMEN as the utility token for its ecosystem, used to power AI agents and drones, support homestead progression, and drive crafting and upgrades. Providence also said OMEN will connect to creator, node, and player mining economies and enable certain marketplace actions inside the game.
How the Presale Works
Providence laid out a two step presale.
- Phase 1: Community access for eligible wallets such as contributors and SBT holders. The window runs for 72 hours. Providence says allocations are not first come first served, with time only used as a tie breaker when bids match on the same terms.
- Phase 2: Opens after Phase 1 settles and is available to the public. Providence says any unfilled funds from Phase 1 roll into Phase 2 at the lowest band available at the start of that phase.
Pricing, Supply, and Basic Rules
Providence says pricing moves along a curve that rises as more OMEN is sold, starting around a 1 million fully diluted valuation, with an approximate starting price near $0.001. Total OMEN supply is listed at 1,000,000,000.
Bids are scored using bid amount plus multipliers tied to lockup length and a single staked NFT per wallet. Lockups range from 0 to 12 months. Providence says OMEN can still be used in game even if it is locked for trading.
Providence says accepted currency will be USDT or ETH, with final terms to be confirmed, and KYC applies where required.
What Is Providence?
Providence describes itself as a free to play, co-op, AI driven survival game and universe developed by a veteran team. The project says it is built around deep survival gameplay, AI native systems that affect moment to moment play, and an economy designed around in game utility tied to time, skill, and contribution.







